Vection Change Exacerbates Simulator Sickness in Virtual Environments
نویسندگان
چکیده
The optic flow patterns generated by virtual reality (VR) systems typically produce visually induced experiences of self-motion (vection). While this vection can enhance presence in VR, it is often accompanied by a variant of motion sickness called simulator sickness (SS). However, not all vection experiences are the same. In terms of perceived heading and/or speed, visually simulated self-motion can be either steady or changing. It was hypothesized that changing vection would lead to more SS. Participants viewed an optic flow pattern that either steadily expanded or alternately expanded and contracted. In one experiment, SS was measured pretreatment and after 5 min of viewing using the Simulator Sickness Questionnaire. In a second experiment employing the same stimuli, vection onset and magnitude were measured using a computerinterfaced slide indicator. The steadily expandingflow pattern, compared to the expanding and contracting pattern, led to: 1) significantly less SS, 2) lower subscores for nausea, oculomotor, and disorientation symptoms, 3) more overall vection magnitude, and 4) less changing vection. Collectively, these results suggest that changing vection exacerbate SS.
منابع مشابه
Simulator Sickness Research Summary
Simulator Sickness (SS) is a form of Motion Sickness (MS) that does not require true motion – but does require a wide field of view (FOV) visual display [5, 46, 64]. Like all varieties of MS, an intact vestibular system is necessary to experience SS [12]. It has been called visually induced motion sickness [3, 52, 48] and Cinerama sickness [3, 5, 52]. The term “vection” is used to describe a vi...
متن کاملVertical display oscillation effects on forward vection and simulator sickness.
BACKGROUND The current study investigated the effects that vertical display oscillation had on the development of both vection and simulator sickness. METHODS There were 16 subjects who were exposed to optic flow displays which simulated either: 1) constant velocity forward self-motion (pure radial flow); or 2) combined constant velocity forward and vertically oscillating self-motion (radial ...
متن کاملEffects of Navigation Speed on Motion Sickness Caused by an Immersive Virtual Environment
This study investigated the effects of navigation speed on the level of motion sickness during and after a 30-min head-steered virtual environment. Root-mean-squares for 8 speeds in the fore-and-aft axis were 3, 4, 6, 8, 10, 24, 30, and 59 m/s. Participants were 96 Chinese men. Both the nausea and vection ratings increased significantly with speeds increasing from 3 m/s to 10 m/s. At speeds exc...
متن کاملSimulator Sickness in a Virtual Environments Driving Simulator
Some users of virtual environments experience adverse effects known as simulator sickness. Common symptoms are generally grouped into nausea, oculomotor discomfort, and disorientation. This research examined whether the severity and type of simulator sickness differs due to the type of driving environment or the gender of the driver. Three environments with variations in driver workload were de...
متن کاملComparing the effectiveness of different displays in enhancing illusions of self-movement (vection)
Illusions of self-movement (vection) can be used in virtual reality (VR) and other applications to give users the embodied sensation that they are moving when physical movement is unfeasible or too costly. Whereas a large body of vection literature studied how various parameters of the presented visual stimulus affect vection, little is known how different display types might affect vection. As...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Presence
دوره 17 شماره
صفحات -
تاریخ انتشار 2008